#Advanced Strategy
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crochetwizardman · 4 months ago
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Strategy: claim I am womab
If the gay police come knocking. I'll just say, beard and all, I'm a lady
If they don't accept that, then that means they think my gender IS actually something I changed and that I'm a man. I'll point out the hypocrisy if need be.
I'm practicing my lady lines. Deborah your casserole is divine can I get the recipie? Why yes I would like to be paid less. Gee wilikers these tampons are mad expensive. My pussy itches.
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totallyseiso · 2 years ago
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Changing the age in my bio to 14 before posting a really bad take so no one is allowed to come at me for it
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kiwis-kiwis · 2 months ago
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lmao gottem
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acquired-stardust · 2 months ago
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Advance Wars Gameboy Advance 2001
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telesodalite · 5 months ago
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Never getting over Fulcrum being a project manager...
Idk why, but something about that is so funny to me. Not just because the title of "project manager" is inherently kinda funny for a Decepticon, but also because-
1. It's vague sounding and hard to explain irl because it technically exists in multiple fields, like healthcare or manufacturing, which surely translates into canon in some way.
2. In canon, it's simultaneously a really mundane, innocuous sounding job, yet it's also a super morally awful position to reside over depending on the context. (*cough* forced colonization and cyberforming *cough*)
And 3. It solidifies the fact that behind all the surface level militaristic work we get with both the Decepticons and Autobots, there's also Cons and Bots with "normal" jobs in both factions.
Like, sure yeah we get scientists and doctors, engineers and programmers, but usually in big important or warfront positions. (For plot reasons, understandably.) But it's also really funny and interesting to think of those that worked background positions, or minor jobs.
Like an Autobot working in their equivalent of an HR department, or a Decepticon who runs one of their outpost's or starship's kitchens.
Just all the pre-war jobs that didn't just disappear with the war, but instead evolved to exist within the factions.
It's particularly funny with the Decepticons though, because it could be a super mundane job or situation, but because it's them, it has to have an air of ~e v i l~ to it, either legitimately and/or merely for the vibes, like Tarn's "performance reviews".
#theres this one comedy thing. a think its from that like. puppet comedian dude??? cant remember the name rn-#-buts theres a bit about a person in the crowd being a project manager and how silly the job sounds#at some point the person the project manager is with gets pointed out when the comedian asks smth along the lines of-#-''is he a project you're managing? he looks pretty managed to me.'' smth smth. thats fulcrum and the scavs to me#idw fulcrum#fulcrum#mtmte#tf idw#idw tarn#tarn#transformers#maccadam#Decepticons being cartoonishly evil while doing mundane shit will never not be funny to me#'i need to send an evil email to my evil boss about an evil supply chain issue involving my evil workers evil rations and evil mail'#<- fulcrum#sorry. yes he is a tragic yet simultaneously silly guy. but i will never not shut up about his stupid awful job#''he's a project manager!'' oh yay :D! ''he's overseeing the destruction and forced cyberformation of a whole planet'' ...what#not saying he deserved being turned into a bomb. but i think a solid uhh maybe 1000+ organics get a free chance to spit on him or smth#get his ass lmao. i swear hes one of my favs. its just he is objectively an asshole. and i must speak on it bcs i love him#sort of unrelated. but along the same vein of jobs and positions in the Decepticons. ive been trying to puzzle out Krok and Fulcrum's ranks#and. it might not be accurate. idk what sort of ranking system bullshit is going on in canon. so im going off what i know#but. im figuring krok was some sort of warrant-esque officer? aka. he was a general solider. who worked his way up through skill to NCO-#-then specialized in strategy to the point of becoming a warrant officer for strategy and studies. so. higher than NCO but lower than CO#so on the other hand. fulcrum is a CO. bcs he wasnt a solider. he was a technician. but also in advanced management. so. CO???#for irl comparison. NCO/Warrant = worked towards over time from low ranks. CO = fast tracked bcs of formal education or smth#(take the irl comparison with a grain of salt. im not an expert on that shit. i just considered becoming a CO bcs of pressure once)#((CO in this context stands for commissioned officer. not commanding officer btw. so. its like management shit))#(not that i think cons have commissions or anything. just using the terminology as a place holder or smth ig)#who outranks who is debatable bcs canon doesn't specify rank. but if going off this as a basis. fulc would outrank krok by a technicality#but. assumedly. battle experience is seen as more impressive and noteworthy to cons. so its more likely krok outranked fulc bcs of that
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n64retro · 2 years ago
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Advance Wars
Intelligent Systems / Nintendo Game Boy Advance 2001
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alphamecha-mkii · 3 months ago
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Star Wars: TIE Fighter - The Official Strategy Guide - Maarek Stele flies a TIE Avenger against an Assassin-class corvette from Z-Rok group.
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taffywabbit · 1 year ago
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me: i wish someone other than intsys would make a good tactical RPG with Fire Emblem-style gameplay for me to enjoy
studio: look we made a cool new tactical RPG that fans of strategy games like Fire Emblem will enjoy
me: is the gameplay Final Fantasy Tactics or Advance Wars
studio: it's a good tactical RPG ma'am. fans of strategy games like Fire Emblem will enjoy it :)
me: *plays 20 minutes of it*
(it's FF Tactics or Advance Wars)
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OneLink Affiliate Systems Exposed
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haplogamingchef · 10 days ago
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How to Build a High-Speed, High-Damage Trooper in Dune Awakening
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Overview of the Mobile Trooper Build
If you're looking to dominate in Dune Awakening with agility, firepower, and nonstop momentum, this mobile trooper build is the one for you. This setup focuses on rapid movement, mid- to long-range combat, and tactical flexibility—perfect for players who enjoy controlling the flow of battle instead of relying on brute force.
Whether you're leveling up or pushing endgame content, this high DPS trooper is designed to keep you fast, unpredictable, and lethal. In this guide, you'll learn the essential skills, gear, and combat tactics that make this the Dune Awakening best build for players who favor hit-and-run precision over tanking damage.
What Makes This Build Unique?
Prioritizes speed and stamina over defense
Focuses on ranged pressure and mobility tools
Perfect for PvP duels, kiting NPCs, and flanking strategies
Uses a hybrid skill tree optimized for constant movement
Equipped with light gear and burst weapons for fast engagements
Key Skills and Abilities for a Fast Trooper Build
The mobile trooper build thrives on movement and adaptability. Rather than following a traditional class-specific skill tree, this setup pulls from several areas to focus on stamina efficiency, mobility, and ranged output.
Core Active Abilities to Prioritize
Shigware Claw – A crucial repositioning tool that pulls you toward enemies or terrain. Use it for fast flanks or disengages.
Suspensor Pad – Grants vertical mobility, letting you launch upwards to gain the high ground or escape danger.
Energy Capsule – Keeps your stamina and energy topped off, especially useful during long fights or back-to-back engagements.
These abilities form the foundation of your movement loop, giving you the edge in both PvP and PvE by letting you control positioning and pressure.
Best Passive Techniques for Mobility and Survival
Pair your actives with strong utility passives to boost your durability and maneuverability:
Battle Harden – Increases your resistance during sustained firefights or when taking ranged damage.
Suspensor Dash – Enables short-range bursts to avoid damage and reposition quickly.
Death from Above – A powerful aerial strike you can chain with Suspensor Pad for surprise burst damage.
You’ll also want to invest in general traits like energy regeneration, cooldown reduction, and stamina management to ensure you're always able to act, dash, or shoot under pressure.
Best Gear for Speed and Tactical Flexibility
Gear selection is critical in supporting the mobile trooper playstyle. Since your focus is movement and stamina rather than tanking, you'll want to equip light armor and mobility-enhancing tools that increase your effectiveness in motion.
Recommended Armor Sets
Combat Scout Set – Light armor that boosts sprint speed and stamina regeneration. Ideal for early- to mid-game.
Enhanced Movement Variants – As you progress, upgrade to armor with dodge cooldown reduction and extended sprint duration.
Lightwear armor may not offer high defense, but it aligns perfectly with this build’s focus on speed and flanking. The goal is to avoid damage altogether by staying mobile and unpredictable.
Critical Gadgets and Utility Items
Suspensor Belt – Choose versions like the Wing Breaker Belt or Reflex MK2 for dash bursts or speed boosts after taking damage.
Power Packs – Equip Overdrive Core or Pulse Generator to refresh energy after sprinting or activating abilities.
With the right gadget setup, you can maintain near-constant uptime on your movement skills. These tools let you escape, engage, or reposition instantly, especially valuable in chaotic fights.
Top Weapon Choices for the Mobile Trooper
In a build focused on speed and high DPS, your weapons must match your movement-oriented style. This means picking tools that deliver reliable damage without slowing you down.
Primary Weapons (Mid-to-Long Range)
Raptor Auto Marksman
ARMC Precision Rifle
Both offer high accuracy, fast fire rate, and solid range—perfect for suppression while strafing. These weapons let you lay down damage while staying in motion, maintaining pressure on your target from a distance.
Key attachments to focus on:
Recoil reduction for better control during movement
Hip-fire accuracy to maintain DPS while sprinting or dodging
Secondary Weapons (Close Range Finishers)
High-Rate SMG
Energy Burst Sidearm
Ideal when enemies close the gap. A fast-firing SMG or heavy pistol gives you a reliable way to finish fights up close. These weapons are crucial for PvP encounters where the fight shifts quickly from ranged kiting to close engagements.
Optional gadget tip:
Drop a turret before engaging to add extra pressure, then dash in and finish with SMG fire.
Weapon synergy with your movement is essential. Too close and you’re vulnerable, too far and your shots might miss—so always manage range carefully.
Mid-Game Strategy: Managing Resources and Combat Flow
By the time you reach mid-game, you’ll have unlocked most of your core abilities and passives. This is when the mobile trooper build starts to shine in longer engagements and more complex encounters.
Combat Tips for Mid-Game Efficiency
Initiate with Suppressive Fire – Open fights by tagging enemies from range to draw aggro and deal early damage.
Kite Effectively – Use terrain and your mobility tools to pull enemies through narrow paths, avoiding hits while applying constant pressure.
Craft Consumables – Items like adrenaline shots or sprint injectors boost speed and stamina. These can reset fights, aid in disengagements, or help you dive into risky flanks.
It’s important to monitor stamina and energy closely. Avoid exhausting both at once or you risk being locked out of your main tools during critical moments.
Endgame Mastery: Non-Stop Engagement Loops
At endgame, your trooper build becomes a high-performance machine. With full access to optimized gear and passives, you should now be chaining abilities together in a loop that rarely stops.
Sample Engagement Combo
Start with Suspensor Pad – Gain vertical advantage.
Trigger Death from Above – Burst damage from above on grouped enemies.
Follow with Shigware Claw – Reposition or chase weakened enemies.
Activate Energy Capsule – Keep stamina and ability use going.
Sustain with Primary Weapon Fire – Keep pressure while resetting cooldowns.
Endgame is all about timing, rhythm, and resource control. You’ll want to refine your cooldown reduction gear and integrate it with your energy/stamina passive boosts.
This section turns your fast trooper setup into a relentless force on the battlefield.
Conclusion: Why This Is the Best Fast Trooper Build in Dune Awakening
The mobile trooper build in Dune Awakening offers unmatched speed, adaptability, and ranged damage output. Whether you're up against PvE mobs or real players in PvP, this setup gives you full control of the battlefield. With the right blend of skills, gadgets, and movement, you'll always stay one step ahead of your enemy.
To get the most out of this build:
Keep your energy and stamina high.
Chain abilities for movement and burst.
Stay unpredictable and always on the move.
This isn't just a fun build—it’s one of the most skill-intensive and rewarding ways to play the game.
Frequently Asked Questions (FAQ)
Q: Is the mobile trooper build good for beginners? A: It can work, but the constant movement and cooldown management make it better suited for intermediate to advanced players.
Q: Can I use this build in PvE and PvP? A: Yes, it excels in both. The mobility tools help avoid damage in PvE and outmaneuver opponents in PvP.
Q: What armor is best for this build? A: Light armor sets that boost sprint speed and stamina regen, like the Combat Scout set or enhanced mobility variants.
Q: Which weapons should I focus on? A: Use a marksman or burst rifle as your main weapon, and keep a fast SMG or heavy pistol as your secondary for close-range finishes.
Q: How do I manage stamina and energy in longer fights? A: Use Energy Capsule, power packs, and consumables like sprint injectors. Also invest in passive traits for energy regen and cooldown reduction.
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crochetwizardman · 5 months ago
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Instead of like, putting my shit in the same place or remembering where I put it or etc. I like to use a method I call "saturation", where I buy more of the tool or item I keep losing until there's a critical mass of them in the environment that enables me to find at least one of the bastards without turning the place upside down.
Fun fact I share this trait with my dad who did not raise me in my actual formative years. 100% genetic babyyyy
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alwaysbewoke · 1 year ago
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acquired-stardust · 1 month ago
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Advance Wars 2: Black Hole Rising Gameboy Advance 2003
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retrogamer2099 · 9 months ago
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Retro_G is back with another art cover! This addictive game is called "Advance Wars" for the GBA. Field Training was a very long gameplay mode but at least I organized chapters. Check out the link and stay tuned for the campaign next! Like comment and subscribe! THX.
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chesstrainer24 · 6 months ago
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Master game-changing strategies from online chess trainers! Learn advanced tactics, improve decision-making, and elevate your Chess game.
Do Read: Game-Changing Strategies You’ll Learn from Online Chess Trainers
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